goblin class

Goblin Name Generator & Race Guide

Create fantastic names for your magical innovator

goblin character

Example Characters

Generated Characters

Sneak Shadowsneak

RaceGoblin
ClassWarlock
WeaponLight Crossbow
AlignmentNeutral Evil
BackgroundCriminal

Name Meaning

Sneak:Silent Step

Shadowsneak:Shadow Walker

Swift Quickfoot

RaceGoblin
ClassMonk
WeaponQuarterstaff
AlignmentTrue Neutral
BackgroundUrchin

Name Meaning

Swift:Fast One

Quickfoot:Nimble Step

Rage Redtooth

RaceGoblin
ClassBarbarian
WeaponGreataxe
AlignmentChaotic Evil
BackgroundOutlander

Name Meaning

Rage:Fury

Redtooth:Blood Fang

Goblin Name Guide

Goblin names are typically short, sharp, and often reflect their mischievous and cunning nature. Their naming conventions blend practicality with a touch of their tribal heritage.

Name Structure

  • Personal Names:

    Short and punchy, often containing harsh consonants

    • Male examples: Znik, Blitz, Krix, Rotgut, Stabby, Sneek
    • Female examples: Rikki, Zaza, Meexi, Triks, Ikki, Nix
  • Tribal Names:

    Often descriptive of their role or achievement

    • Examples: Ratcatcher, Bonesnapper, Quickfingers, Shadowstep
    • Reflects their accomplishments or notable traits
  • Nicknames:

    Common among goblins, based on deeds or characteristics

    • Examples: Rusty, Sly, Twitch, Grub, Squeak
    • Often earned through notable (or notorious) actions

Origins & Heritage

Originally servants in the court of the Queen of Air and Darkness in the Feywild, goblins retain a supernatural knack for finding weak spots in larger foes and escaping trouble. They can be found throughout the multiverse, often alongside their bugbear and hobgoblin kin.

Physical Traits

  • Height: 3-4 feet tall
  • Weight: 40-80 pounds
  • Distinctive Features: Small, nimble build with keen senses
  • Lifespan: Reach adulthood at 8, can live up to 60 years

Character Creation Guide

When creating your goblin character, consider these unique racial traits and gameplay elements:

Racial Abilities

  • Fury of the Small: Deal extra damage to larger creatures
  • Nimble Escape: Disengage or Hide as a bonus action
  • Darkvision: See in darkness up to 60 feet
  • Fey Ancestry: Advantage against being charmed

Suggested Playstyles

  • Perfect for rogues and rangers due to natural stealth abilities
  • Excellent scouts and infiltrators
  • Natural synergy with hit-and-run tactics
  • Great potential for both martial and magical paths

Roleplaying Tips

  • Embrace your natural cunning and resourcefulness
  • Play up your size advantage in tight spaces
  • Consider your tribe's influence on your personality
  • Balance mischievous tendencies with loyalty to allies